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AI Insights · Timothy · April 2024

Top 5 Sengoku Games in Oceania: Q1 2024 Performance

Discover the performance trends of the top 5 Sengoku games on a unified platform in Oceania during the first quarter of 2024, based on Sensor Tower data.

Top 5 Sengoku Games in Oceania: Q1 2024 Performance

In the first quarter of 2024, the top 5 Sengoku games on a unified platform in Oceania showcased varying performance trends in terms of weekly downloads and revenue. Here’s a detailed look at how each game fared:

新信長之野望(國際版) from HKBBGL saw significant growth in weekly revenue, starting from $106 in late January and peaking at about $3.1K in mid-March. Weekly downloads for the game displayed a downward trend, beginning at 135 and declining to 37 by the end of March.

Sengoku Fubu by Bekko.com experienced a notable spike in weekly revenue, reaching $3.6K at the end of January. The revenue then fluctuated, ending the quarter at $544. Downloads remained almost non-existent, with a solitary download recorded in the last week of March.

霸王之野望-日本戰國經典 from Rastar Mobile had modest weekly revenue, peaking at $298 in mid-February and ending the quarter at $41. The game did not record any downloads during this period.

Ninja Village by Kairosoft Co.,Ltd showed a consistent pattern in weekly revenue, with a peak of $57 in mid-March. Weekly downloads were steady, peaking at 24 in late February before dropping to zero in the final week of March.

成り上がり-華と武の戦国 from YOOZOO (SINGAPORE) PTE. LTD. had minimal weekly revenue, with the highest being $83 in mid-February. The game did not register any downloads throughout the quarter.

These trends provide a snapshot of the performance of top Sengoku games in Oceania during Q1 2024. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024